Friday, February 28, 2014

2014 Medieval Room ((WIP))

Work in progress of my current portfolio, done In UDK, every props/ texture in this is sculpt with zbursh and generate normal map from it, below is the some-part assets from the scene.

 Current wip preview in UDK


 Hammer High poly and Low Poly with texture

 Flail Weapon

 Candle Light

Barrel Shot

 Demon Ornament


 The Pillar

 Weapon Rack

Tilling wall texture, preview in 3ds Max, all the detail of wall is sculpt out


Thursday, September 5, 2013

Iphone Game- Alien Medical Room Scene


Render in Unity, Everything is use less then 5 drawcall and below 3 material, which is very cheap for performance, they got only using of Diffuse map in this whole scene, every deep/ emboss is hand-painted.




Alien Trashcan

 As usual, crate in every Sci-fi game

 Alien medical bed

Some Pillar inside the medical room

Little July, August Work Update




Some road Props I did for fun, Nothing special

Sunday, September 9, 2012

In game Cinematic Eagle Pillar

 Render in UDK, 14662 triangle and 2 x 2 2048 diffuse, normal, specular
 Render in UDK, 14662 triangle and 2 x 2 2048 diffuse, normal, specular
 Wire Frame and normal map preview


Zbrush High poly sculpt
Zbrush High poly sculpt

Friday, August 17, 2012

About Me


Love art, hardcore gamer,
I love my girlfriend


Environment artist, 4years of experience in CG industry

3ds Max
Photoshop
Zbrush
Unreal Engine
Cryengine

Specialties

Game Art Creation



Employment History
1. Frogtale Studio ( January 2012 ~present )
Position Title (Level): Team Lead Artist
Specialization: Modeling, Texturing
Industry: Games
Work Description:
- Lead a team of artist and quality control to achieved client require quality
- Teaching art/ technical skill to artist
Project Work on
  • Unannounced Project


Streamline Studio ( May 2011 – October 2011)
Position Title (Level): 3D game artist
Specialization: Modeling, Texturing, Level Designer
Industry: Games
Work Description:
- Achieved customer require quality with spec limitation
- Outsourced high quality game assets to AAA tittle games
- Level designing using Unreal Engine 3
- Work closer with art director for art direction
Project Work on
  • Axon Runners - Iphone, Ipod
  • Wreckateer - Xbox
  • Kinect Star Wars - Xbox







Freelancer (June 2010 – May 2011)
Position Title (Level): Senior Environment Artist
Specialization: Modeling, Texturing
Industry: Games
Work Description:


Create next gen high quality Environment ingame model including Props, Building, Vehicles for FPS game



Project Work on
  • Codename Project Combine





PolyAsset United Inc (Aug 2008 - May 2010)
Position Title (Level): 3D Artist (Junior Executive)
Specialization: Modeling, Texturing, Lighting and Rendering
Industry: Entertainment / Media
Work Description:
Doing High resulotion prerender for japan side client.
Experience's in Modeling, Texturing and lighting



Software Using for Art Creation
- Autodesk 3ds Max
- Adobe Photoshop
- Pixologic Zbrush
- Unreal Engine 3
- Cryengine
- Crazy Bump
- Marmoset









Contact me via Skype: raventhebird
Email: Rockydsign[at]gmail[dot]com